November 11, 2004

Review: Halo 2 Online

If we're talking about gameplay, Halo 2 does not disappoint. Not only is the game faster and more fluid than its predecessor, but Bungie's added more weapons, more well-designed levels (and some of the old), and the oft-talked about ability to dual wield.

If we're talking about stat-tracking, I've never seen an FPS more thorough than this one. You can log on to bungie.net and check your stats there, and we're not just talking about a simple kill-to-death ratio. No sir. Each game is logged, keeping track of all the stats you see at the end of the game (i.e. average life, best killing spree, hit %, head shots, most killed, most killed by, etc.—all in addition to kills and deaths). And even then, Bungie must have thought it wasn't enough. You can actually get a map of the level you played that tells you where the action happened for that game. It's nuts, man. Nuts.

If we're talking about the campaign mode, I can't really comment since I haven't played a minute of it. I'll have more to report back on later this weekend.

Finally, if we're talking about XBox Live convenience, we're talking about Halo's fatal flaw. Playing against friends in unranked games is easy. Really easy. Like any other Live game, you can invite friends to a "party," pick the game type, and go. If you have any desire to play against strangers, then get ready for a mountain of frustration. The only way to do this is through their "Optimatch." Optimatch pairs you up against others around your rank for a random type of game. One of the nice features of optimatch is that you join games with a party, rather than individually. That's about the only nice feature. Try as we might, we just couldn't figure out a way to actually choose the game type. The best we could do was pick "skirmish type games," which features anything from team CTF to team Conquest. All we wanted to play was some team slayer. Alas, of the slew of games we played through optimatch, only one was of the slayer type.

Maybe if we knew the maps and game types better, this wouldn't be such a big deal, but I just can't believe that Bungie neglected to provide such a basic option as picking the kind of game you'd like to play. It's almost as nuts as the extent of their stat tracking! Hopefully we'll see a patch to fix this problem. That, or we get better at these games, because a few of the matches last night were, well... what's the opposite of fun?

Posted by kenji at November 11, 2004 09:14 AM

novak at November 12, 2004 10:07 AM

My only edit would be to add that WE SUCKED SO BAD OMG WE ARE THE WORST PLAYERS EVER WHICH MAKES ME THE BEST OF THE WORST!!!!!!!!!

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David Ely at November 15, 2004 11:01 AM

And man is it fun to get fragged over and over and over by kids whose voices haven't changed.

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