November 22, 2004
Movie Review: The Day After Tomorrow
Or, my critique on the Hollywood Blockbuster
But how could global warming bring on the next Ice Age? But why are they burning books when they could be burning furniture? But I thought wolves are scavengers and don't normally attack people? Shouldn't tital waves travel faster than that? How does the North Atlantic current cause gigantic tornadoes in L.A.?
Turn off the brain. These aren't the right questions to be asking while watching this movie (from the director of Independence Day, Godzilla, and The Patriot). There is absolutely no point in questioning the science of The Day After Tomorrow, or look for plot holes, or wonder exactly why those wolves hadn't frozen to death. As Stephen Hunter says in his review of the soon-to-be-Classic National Treasure, you've got to view these "films" as the "movie equivalent of comfort food: Think of it as a plate of gray roast beef, beige mashed potatoes and chartreuse peas all smothered in sepia gravy served on Wonder Bread in a diner somewhere between East Jonesborough and Potawatomi Run. Expect indigestion, expect cholesterol, expect little greasy Jujubes in your teeth for months and you can have a damned good time."
For a bad Hollywood blockbuster, I'd say this one was pretty good. A good bad movie. Seriously. I wasn't expecting an Oscar-perfomance from any of these normally good actors (Jake Gyllenhaal, Ian Holm, even Dennis Quaid I don't mind), but there was at least an attempt at some kind of development and it didn't get too sentimental. Most of the situations avoided the "mini-crises" pattern of one small problem after another (which made me hate Armageddon) and only one time did I find it impossible to suspend what limited scientific knowledge I have for a purely Hollywood thrill.
Yes, the movie did get moralistic at the end. Yes, there was a heroic monologue showing us that third world countries were better than us and we should stop abusing oil or else (no, the movie had nothing to do with either of these issues). Sure, you could pick this movie apart until you were blue in the face, but what's the point, right? No one's going to watch this movie and look for any higher meanings. But no one munches on Mike 'n' Ikes for sustenance, either.
Still... can one really outrun cold?
Posted by kenji at 11:37 AM | Comments (2)
November 17, 2004
Update: My life
I'm running again and I think my body is still trying to figure out how it feels about that. Right now, it's not too happy. In two weeks, hopefully it'll be a different story. I couldn't believe how out of shape I was last Sunday at our first Ramrod victory. It's been a while since my chest has actually burned due to exertion.
Other than that and the influx of video games, my life is the same-old, same-old. *frowns* One of my first posts on here was about finding happiness in contentment (On Being Content. Now, I'm thinking the whole settled thing isn't doing it for me 100%. Robert posted a couple days ago about both hating and loving his current, suburban situation. I began thinking about "the good old days," which I hate doing because it's always an injustice to the present, but I couldn't help it. I decided that I want to be in a place where there are other young people around me. I want to feel the spark of youth before it's gone. You know? Maybe it's time for a move.
Posted by kenji at 11:25 AM
November 15, 2004
Review: Halo 2 Campaign
Chris Freed and I took this game on Saturday afternoon (and on into the night), beating it in about 10 or 11 hours (give or take breaks for dinner/popcorn/Ho-Hos). My initial reaction is, "wow, that was short." After speaking with a number of people, I was assured that it was about as long as the first one was. Go figure.
This game sure is beautiful. On a number of separate occasions, I found myself standing on a ridge looking out across the Halo ring, or at the earth city across the river. Bungie spent a lot of time making this game look good and they don't disappoint. There were a few rendering glitches when we played through (detailed skins took a few seconds to load onto close ups of the models), but we figure that may be due to his dated Xbox (one of the first).
The story itself is good. It picks up immediately after the last one and goes into much greater detail about the motivation behind the Covenant and their obsession with the Halos. My main gripe here—shared by many, I understand—was the abruptness at the end. No spoilers, but you'll see what I mean.
As good as the game play experience was, I share Justin's opinion that Bungie may have spent more time on the multiplayer aspects of the game than the campaign. Maybe I was just spoiled by the first—best of its kind. Or maybe I'm used to playing 40+ hours of an RPG. Or maybe I've been playing World of Warcraft too much. I don't know. The campaign was good, I'm just glad I have the multiplayer game as well.
Posted by kenji at 01:40 PM | Comments (1)
November 13, 2004
Movie Review: The Machinist
WARNING: MINOR SPOILERS AHEAD
Don't try to get your girlfriend to go to this movie by playing up Christian Bale's hotness. He's not hot unless you're into zombies or skeletons (and yes, I know some of you do have this fetish). You think I may be exaggerating here, but I swear to you that I am not (evidence). I actually turned to Cyndi and asked her if she thought they did some kind of computer editing to make him look so starved. I don't think they did.
Okay, on to my thoughts not consumed with the Christian Bale weightloss program. The movie itself was good: eery, creepy, edgy, gritty. Like Bale's character Trevor Reznik, who hasn't slept in over a year, we're left with a very uneasy feeling that something terrible is just about to happen, and the deja vu feeling that perhaps it already has. The Machinist is a mystery story about guilt and the consequences of that guilt. It won't make you feel happy at the end, but it'll definitely resonate with you throughout the weekend.
As I sat there through the bleak film, a myriad of others came to mind: Fight Club, Seven, Insomnia and Memento, and any one of Hitchcock's movies. There was a twist, yes, but unlike a Shyamalan movie, you know it's coming. There was a mystery there to be solved. Don't all mysteries have swerves in them?
Posted by kenji at 01:21 PM | Comments (2)
November 12, 2004
Follow-up: Halo 2 Online
Apparently I'm not the only one who shares my multiplayer, optimatch woes. There is a solution, although it's a little half-assed.
I'm still hoping for a patch though.
Posted by kenji at 01:55 PM
November 11, 2004
Review: Halo 2 Online
If we're talking about gameplay, Halo 2 does not disappoint. Not only is the game faster and more fluid than its predecessor, but Bungie's added more weapons, more well-designed levels (and some of the old), and the oft-talked about ability to dual wield.
If we're talking about stat-tracking, I've never seen an FPS more thorough than this one. You can log on to bungie.net and check your stats there, and we're not just talking about a simple kill-to-death ratio. No sir. Each game is logged, keeping track of all the stats you see at the end of the game (i.e. average life, best killing spree, hit %, head shots, most killed, most killed by, etc.—all in addition to kills and deaths). And even then, Bungie must have thought it wasn't enough. You can actually get a map of the level you played that tells you where the action happened for that game. It's nuts, man. Nuts.
If we're talking about the campaign mode, I can't really comment since I haven't played a minute of it. I'll have more to report back on later this weekend.
Finally, if we're talking about XBox Live convenience, we're talking about Halo's fatal flaw. Playing against friends in unranked games is easy. Really easy. Like any other Live game, you can invite friends to a "party," pick the game type, and go. If you have any desire to play against strangers, then get ready for a mountain of frustration. The only way to do this is through their "Optimatch." Optimatch pairs you up against others around your rank for a random type of game. One of the nice features of optimatch is that you join games with a party, rather than individually. That's about the only nice feature. Try as we might, we just couldn't figure out a way to actually choose the game type. The best we could do was pick "skirmish type games," which features anything from team CTF to team Conquest. All we wanted to play was some team slayer. Alas, of the slew of games we played through optimatch, only one was of the slayer type.
Maybe if we knew the maps and game types better, this wouldn't be such a big deal, but I just can't believe that Bungie neglected to provide such a basic option as picking the kind of game you'd like to play. It's almost as nuts as the extent of their stat tracking! Hopefully we'll see a patch to fix this problem. That, or we get better at these games, because a few of the matches last night were, well... what's the opposite of fun?
Posted by kenji at 09:14 AM | Comments (2)
November 03, 2004
Trains panic after GOP victory

Umm... this isn't supposed to happen in real life, right?
Accident Partially Closes Metro's Red Line (washingtonpost.com)
Posted by kenji at 04:23 PM | Comments (3)
November 03, 2004
Football refs infiltrated
The election results have taught me one important thing: the referees of the NFL have been taken over by a liberal conspiracy. Illegal motion my ass. That shit was rigged.
Posted by kenji at 03:47 PM
November 01, 2004
Apologies all around
This Halloween weekend was a lot of fun (I think), but from the pieces of the night that I've been able to put together, I think I have a lot to both apologize and be thankful about. Here's my list, since I like making lists.
- Sorry to Justin, Dre, Chris White, Matty T, Dave Ely and Rebecca for showing up late to the Nightmare on M Street event, even though I wasn't the last to arrive.
- Sorry to Jon for losing your long sleeve shirt. I feel really bad about that.
- Sorry to any of the girls wearing sexy *insert costume name here* for any inappropriate ogling I may have drunkenly done.
- Sorry that I got away with the costume discount which consisted of my old Game Room employee badge.
- Thank you, Jon, once again, for taking care of me in my weakened state.
- Sorry cab driver that took me home, I don't even remember your existence any more.
- Sorry Carly and Allison for not chatting with you more. I didn't even say goodbye. I think.
- Sorry to Mia for not waiting longer for you so we could Metro in together.
- Sorry, Cyndi, for making you buy me that Red Bull & Vodka when the nails had long been driven drunkenly into the coffin.
- Sorry to my body. Shrines shouldn't be mistaken for toilets.
- But most of all, sorry to that guy on the Metro that I threw up on! That sucks man. Hope you don't remember what I look like.
Posted by kenji at 01:42 PM | Comments (7)
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